Gamer Launches Addiction Claim Against NCsoft
August 23rd, 2010 by exgamer | No Comments | Filed in Addiction, CrimeA Hawaii gamer has launched an addiction lawsuit against NCsoft, publishers of the Lineage series, Guild Wars and Aion. In his claim, Craig Smallwood asserts the following:
- That NCsoft knowingly placed him in harm’s way by failing to provide any information about the potential addictiveness of their MMO Lineage 2. Smallwood claims to have played 20,000 hours over five years, which works out to roughly 9 hours of every day for half a decade.
- That NCsoft banned his account, falsely claiming that Smallwood was a gold farmer or distributor, a banable offense under any MMO’s Terms of Service / EULA. Smallwood insists NCsoft hatched a scheme to ban users from Lineage 2, so they would be forced to play Aion, a game launched in North America and Europe last September following its successful introduction in Asia.
Giving this claim a quick look, I am forced to wonder how much this looks like sour grapes from an RMT (Real Money Transaction) vendor who got caught with his hand in the cookie jar. In order to proceed on the second allegation, it seems to me Craigwood and/or his lawyer will need to prove there was in fact an elaborate plot to rob him of play time on his Lineage 2 account.
What strikes me even more about the second assertion is the addicted gamer seems to have his eye on recovering his in-game experience. I get the sense that what he wants most of all is to get back onto his account, and that NCsoft probably had good reason to ban him, as many addicted gamers find themselves very involved in RMT’s.
Regarding the addiction claim…
About sixteen months ago, I did an interview for the Law Times, a publication of the Upper Canada Law Society. For some time, I have suggested that advisories about excessive gaming and its potential impact on the health of users would be a useful tool. However, a bit of common sense goes a long way. Nine hours a day on anything that is not your job or well, sleeping, is just too much. Gamers need to self-regulate, making use of egg timers or alarm clocks, as someone at Game Politics recommended.
Of course, this is often easier said than done, given the strong appeal of the games, but it is doable, especially with the help of family, friends and a good addictions counsellor.
The final question is whether a lawsuit is appropriate in this case.
Not long after I started this blog two years ago, I was approached by someone considering a class action against Sony Online Entertainment, creators of the Everquest games. I declined to participate.
Why?
Simple really. I felt that a lawsuit would distract me from the work of recovery. I am by nature a competitive, sometimes combative individual who would like nothing better than a good fight. I can see getting involved in a legal battle bringing out the absolute worst in me, and consuming me almost as much as the games did when I was playing 60-80 hours per week.
I will read with interest the feedback that Smallwood receives from the court on this suit, but I remain convinced that casting blame and seeking retribution for a self-inflicted wound is utterly counterproductive and unwarranted.
Tags: Addiction, Aion, compulsive online gaming, Craig Smallwood, Everquest, game politics, gaming addiction, gaming industry, Guild Wars, Law Society of Upper Canada, lawsuit, Lineage, NCsoft, Sony Online Entertainment






